Reviews Star Trek Fleet Captains Board Game

Star Trek Fleet Captains Board GameReviews Star Trek Fleet Captains Board Game

With so many available today, it is good to have a name you can recognise. The Star Trek Fleet Captains Board Game is certainly that and will be a excellent purchase. For this price, the Star Trek Fleet Captains Board Game comes widely respected and is a popular choice amongst many people.


  • 2 à 4 joueurs
  • A partir de 14 ans
  • Durée : 60'
  • Année : 2011
  • - Anglais

Product Description

Venture into the depths of unexplored space with Star Trek: Fleet Captains, a strategic combat game based on the popular Star Trek franchise (Original Series, The Next Generation, Deep Space 9, Voyager and original timeline movies).Play 1v1 or 2v2 as the Klingon or Federation. Build your fleet and resource deck - each side has 12 different ships (24 total) each game! Create the space for you and your opponent to explore long and narrow? Wide and deep? The versatile hex map system allows for you to explore different board set-ups to go along with your strategies.Each ship uses its patented HeroClix dial to track power settings and damage throughout the game. All power to weapons? Click to the highest weapons setting in your undamaged dial area. Taken some damage and need to protect your ship on the frontier? Move the dial in the yellow alert field to the highest shield setting.Over 300 cards! * 200 Command Cards (100 unique to each side). Each player chooses 40 when preparing their fleet do you focus on famous crew from the Star Trek Universe that you can permanently assign to ships? Combat effects? Or perhaps you re looking to win through influence and science missions! * 50 different Encounter cards that span from new civilizations to worm holes all there for you to discover when exploring space between you and your opponent. * 76 Mission cards to ensure you will have different goals each time.Unique fleet building mechanics makes the game different every time you play! Will you conquer space through military might, scientific discovery, or influence and development?